![]() ![]() After Geomancer is maxed, pump Polymorph until Intelligence is maxed. Then place one more point into Huntsman in order to get Tactical Retreat, and then it’s max out Geomancer. Next is a second point into Geomancer, and after that it’s one more point into Polymorph to obtain Medusa Head. They will then place 1 point into Huntsman in order to acquire Throw Dust, followed by a point into Scoundrel to acquire Adrenaline. Tectonic Sages will begin the game with 1 point in Geomancer and 1 point in Polymorph. In addition, you will blow through your spells quite rapidly with this Build, so having 2 Wands will help increase your overall damage if you have no spells available to cast. This tends to set the Burning Status Effect on top of Poison on enemies you target with Wand attacks. I personally find that Dual Wands seems to work best, where one is Fire and one is Poison. Tectonic Sages can use a Wand and Shield, Dual Wands or a Staff if they wish. Huntsman, Scoundrel and Geomancer are all great. This is a phenomenal head armour for this Build. If you cannot get these then looks for Wits or Scoundrel for increased Critical Chance/Damage. On your Armour you’ll look for Geomancer, Intelligence and Critical Chance. In addition you will have extremely strong Physical Armour buffs because of the high Geomancer, so you will want more Magic Armour to help keep your Armour balanced. Because you can have such a profound impact on the battlefield, ideally you would go first or second with this Build, so Wits can help with that while also boosting your Critical Chance.Īrmour-wise you’ll want to use Intelligence-based Armour to try to keep your damage 100% maximized by sparing points that could be placed into Strength. Tectonic Sage Attributes and EquipmentĪs far as Attributes go, you’ll be placing most of your points into Intelligence to increase the damage of your Geo spells but some Wits will not hurt. Wizard is the best starting class here and you can adjust it to look like this. I highly advise Elf for this Build because of you can convert the pool of Blood beneath you create by Flesh Sacrifice, into Poison for 1 AP which will give you Elemental Affinity. Then select Fossil Strike, Contamination and Fortify. Next remove the point from Pyrokinetic and place it into Polymorph. The best way to start this Build is by picking the Wizard Class, removing the point from Constitution and placing it in Intelligence. Dust Blast will Blind all enemies in the 13m range. In addition, they boast some of the strongest Physical Armour buffs in the game, allowing them to use Dual Wands without concern. Earth and Poison Damage spells make up the better part of their repertoire, allowing them to deal significant damage because of the heavy focus on one skill line. By Slowing, Entangling, Crippling, Blinding and Petrifying the opposition, these mages ensure their party always has the upper hand. The Tectonic Sage is a pure mage Build that focuses on Geomancer Skills to disrupt the movement and positioning of enemies. I’ll take Geomancer up to max, and then pump Poymorph until Intelligence is maxed and then drop extra points into Huntsman or Scoundrel. In this guide I will be introducing the Tectonic Sage, and explaining just how it works. Players have been asking me to not only update these Builds, but also create new ones. While most Builds remain untouched, there are some tweaks to a few of them. MMO & Open World Wikis MMO & Open World Wikisĭivinity Original Sin 2 Definitive Edition arrived a little over a 2 weeks ago, and with it came some interesting changes to the game.Pillars of Eternity 2 Guides Pillars of Eternity 2 Guides.Party Combinations Guide: Magic, Physical and Mixed.Divinity Original Sin 2 Guides Divinity Original Sin 2 Guides.Pathfinder Wrath of the Righteous Guides Pathfinder Wrath of the Righteous Guides.God of War Ragnarok Guides God of War Ragnarok Guides.Midnight Suns Guides Midnight Suns Guides.Hogwarts Legacy Guides Hogwarts Legacy Guides. ![]() Wo Long Fallen Dynasty Guides Wo Long Fallen Dynasty Guides. ![]()
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